
Level Designer / World Builder / Artist
About Me
With over 20 years in the game industry, I’ve contributed to iconic franchises across RTS, MMO, FPS, and VR. My background as an artist informs my level design work, blending technical clarity with visual storytelling. Whether building traversal challenges, shaping combat spaces, or collaborating across disciplines, I create systems and experiences that hold up under pressure.

Skills
ART
Visual Development
Concept Design
Modeling
Texturing
Material Creation
Terrain Sculpting
Level Art
Lighting
Particle Effects
Design
Level Design
World Building
Documentation
Puzzle Development
Combat Encounters
Playtesting
Map Design
Metrics Tuning
Blueprint Scripting
Leadership
Mentorship
Problem Solving
Advocation
Quality of Life
Tool Requests
Broad Overview of Project
Cross Team Collaboration
Software
Unreal Engine 5.5
Adobe Photoshop
Adobe Substance
Maya
3ds Max
Unreal Game Sync
Perforce
Alienbrain
Jira
Confluence
Miro Boards