Level Designer / World Builder / Artist

About Me

With over 20 years in the game industry, I’ve contributed to iconic franchises across RTS, MMO, FPS, and VR. My background as an artist informs my level design work, blending technical clarity with visual storytelling. Whether building traversal challenges, shaping combat spaces, or collaborating across disciplines, I create systems and experiences that hold up under pressure.

Skills

ART

  • Visual Development

  • Concept Design

  • Modeling

  • Texturing

  • Material Creation

  • Terrain Sculpting

  • Level Art

  • Lighting

  • Particle Effects

Design

  • Level Design

  • World Building

  • Documentation

  • Puzzle Development

  • Combat Encounters

  • Playtesting

  • Map Design

  • Metrics Tuning

  • Blueprint Scripting

Leadership

  • Mentorship

  • Problem Solving

  • Advocation

  • Quality of Life

  • Tool Requests

  • Broad Overview of Project

  • Cross Team Collaboration

Software

  • Unreal Engine 5.5

  • Adobe Photoshop

  • Adobe Substance

  • Maya

  • 3ds Max

  • Unreal Game Sync

  • Perforce

  • Alienbrain

  • Jira

  • Confluence

  • Miro Boards